// Deploy Log

Every fix. Every deploy.

Live from the production server. Auto-updated on every push. Filed under what shipped, when, and why.

Total Deploys
10
Fixes Shipped
50
Latest Version
v0.0.141
Last Deploy
Oct 23, 2026
v0.0.141 Oct 23, 2026 12 items
🚀 BSGO 0.0.141 "Beacon" New game client: fully close and restart your launcher, it updates one file (about 5 MB). 🛰️ OUTPOST ALERTS ON THE GALAXY MAP - The BEACON and GROUP BEACON buttons now also light up when enemy pilots attack one of your faction's outposts (its station, outpost platforms or outpost beacon). The alert starts with the first shot and lasts until 60 seconds after the last one. Wars light them as before. - New look: a green ping at both ends of the button, like the carrier's OPM marker, with a green rim that fades with each ping. The sector icon on the galaxy map no longer blinks. - You only see attacks on your own faction's outposts. The ping shows wherever the BEACON button shows: in space within jump range, or in your own sector. 🎯 RANGE HACKS - Once a Range Disrupter or Tactical Range Disrupter hits a pilot, no range hack can hit that pilot again for 10 minutes, from anyone. Both Disrupters share this lock. - A hack cast during the lock doesn't land and costs nothing (no power, no cooldown). You see "Target protected from range hacks for 7:42" with the time left. - The lock stays through death, jumps, docking and relogs. - NPCs, outposts and platforms are not affected, and neither is the Odysseus virus. 🎮 X KEY - Strike and escort pilots can cycle NPCs with X again: enemy pilots and NPCs, marked targets first, as before 0.0.140. - Line ships, carriers and motherships: X still targets enemy pilots only. - The tutorial's "Press X" hint works again, since new pilots fly a strike craft. 🔧 FIXES - Outposts dropped nukes far too often: since 0.0.140, about 8 kills in 10 paid mini nukes to every pilot there. Now a mini nuke drops on about 1 outpost kill in 100. Nukes already looted are yours to keep. - Delta Aurican (sector 42): its two planets are visible again. They vanished after the June map resize. - Brand-new pilots: in their first session the galaxy map could show the other faction's alerts and hid squad carrier jump points (OPM). ⚖️ BALANCE CHANGES SINCE 0.0.140 (ALREADY LIVE) - Planetoid mining paid well over its target on the first day, so it was tuned down in 15% i maybe raise it back if i see pvp for gathering the best spots! - Destroying an enemy mining ship now drops 250 cubits, 2,500 tylium and 1,500 titanium (was 30 cubits, 260 tylium, 150 titanium and a 50% chance of 100 water). Killing the mine when there was pvp involved will get you a few merits! 🌱 NEW PILOT BONUS (LIVE SINCE 22 OCTOBER) For their first 20 days, pilots from level 1 to 80 earn extra: - Missions: +50% cubits, +10% water, tylium, titanium and merits - Asteroids: +30% water, +20% cubits, tylium and titanium - NPC kills: +15% water, +10% cubits, +20% tylium and titanium - PvP kills: +20% cubits, +50% merits, +50% titanium - Planetoids: +10% water, tylium and titanium - Events and the daily login: +10% cubits, water, tylium and titanium (events +10% merits too) So say we all. 🫡
  • Hangar
    #1289Repairing items in locker doesnt work.
  • Combat
    #1293Ability can fail if target is out of range on the next tick [Found by: stabar25]
  • General
    #1298Beacon jumps exploit
  • General
    #1334Squad bug
  • General
    #1335Uranium earning
  • General
    #1359Op Becon spaw too crowded
  • General
    #1370Sector control gives no mining bonus
  • General
    #1384Durability rounding error?
  • General
    #1395Firewall hack modules are affecting guns range
  • Ships
    #1406Incorrect visual range of the flak battery for line ships.
  • General
    #1422Considerations for balances, feat.: Frostinho
  • General
    #1444NPC Hp sometimes INCREASE after dealing dmg to it
v0.0.139 Oct 6, 2026 0 items
No public notes for this deploy.
v0.0.138 Oct 4, 2026 0 items
MINING - Mining ships now share their ore with every online member of your party, in any sector. The ore is split evenly between you, so bring ships to more rocks and the whole party earns more. - Party members above the sector's level limit for resources still get no share, as before. - Bring your own ship: in a party, every member's mining ship adds to what the whole party shares, so each member who runs a ship keeps the party's pay up. - A mining ship keeps mining while at least one member of your party is in its sector, flying or docked. With no party member there, it pauses, draws an assassin wave and is recalled after 10 minutes. - A mining ship also pauses while its assassins are alive, so defend it. - Party bonus: +5% for each party member in the ship's sector, from two members up. Members in other sectors share the ore but do not add to the bonus. - Mining rate: mining ships now extract 30 per second in high-level sectors and 22 in standard sectors. Before 3 October it was 18 and 16, and for part of 3 October it was 10 and 9. - Elite assassin wave (the third wave on a mining ship, when five or more of your party fly in its sector): your party now gets a warning in squad chat, from "Mining Alert", 60 seconds before it arrives. It now spawns about 5 km from the ship instead of right beside it, so you have time to get into position. - The elite wave is now one line ship, one escort and two strikes instead of four line ships. The reward is unchanged. DOCKING - Repairing, or switching ships outside your home base, now blocks undocking for a time set by your ship's class: strikes 20 seconds, escorts 25, lines 30 and carriers 60. It used to be 30 seconds for every ship. - The wait after dying and respawning is unchanged at 15 seconds. CHAT - If your chat connection dies silently, the game now notices within about 2.5 minutes and reconnects on its own. Before, you only found out the next time you typed. - A chat server that cannot be reached, for example behind a VPN or firewall, no longer freezes the game for about 20 seconds on each try. The game keeps retrying in the background. - "Chat reconnected" now only appears once chat really works again. - Clicking a system line in chat, such as a Mining Alert, no longer tries to whisper a player who does not exist.
No public notes for this deploy.
v0.0.137 Oct 3, 2026 0 items
No public notes for this deploy.
v0.0.137 Oct 3, 2026 9 items
ECONOMY CORRECTION - On 24 September the farm-escalation event over-paid salvage (reactor cores, isotopes and the other salvage items), because every pilot involved in a kill received a full copy of it. Pilots whose salvage that day went well above a top farmer's normal day have had the excess reversed. Unsold event salvage was removed first, then the matching cubits, tylium or titanium. Upgrades and items bought with it were reverted and their price refunded. Ships were not touched, and normal income was left alone. Affected pilots get an in-game mail. - Affected pilots who had a Divine Inspiration running during the event get it back by mail. - Farm escalation stays switched off for now. Its reworked version is in place but stays disabled until it has been tested further. BALANCE - Contested sectors: the -20% mining modifier now also applies to asteroids you shoot, not only to mining ships. A War Victory still waives it. - Durability: hulls now wear 3.75x the damage taken and fitted systems 1.75x (both were 2.5x). Hull repairs cost about 50% more and system repairs about 30% less. - Outpost weapon platforms: flak damage and accuracy lowered on every level. - FTL beacon: the command-ship jump transponder can now be owned only once, which closes a beacon-farming loop. Transponder ammo now costs 3,000 cubits (the second offer 6,000 cubits and 50,000 titanium). - A tier-1 strike that earns the Engineer credit in PvP now receives 30% of the loot instead of 15%, to make up for its short 275 m buff range. - Kill cannons now take the capital damage hacks and the escort weapon-speed debuff aimed at them, and a carrier's cannon-damage aura now also boosts a wingmate's kill cannon. - The decoy mine skill's cooldown and power-cost bonuses now actually apply. - The Guardian Basestar no longer drops Divine Inspiration. - Daily login rewards: the full reward table has been updated. - Hatir: both outposts have moved about 2 km further out, toward their corners. TOP GUN - Role modules (C-31 Recharge, Stealth Mode, Bomber) are switched off while you are in a tournament and are given back when you leave. - Escort and Line tournaments now start the two sides further apart. FIXES - Sector events: pilots who were killed during an event are now paid if they earned it, arriving attackers no longer raise the freighter's health, and the hostile waves stay inside the reward area. - A cancelled beacon jump, or one whose target died, no longer steers your next jump. - A debuff that reaches no target no longer goes on cooldown. - Buffs on other ships now show the time they have left when you meet them, not a fresh countdown. - The shop no longer offers a second copy of a unique role module while you are in a tournament. - Galaxy map: old event icons are cleared, and the legend colours match the markers. - Password reset: an address that has no account now receives a short explanation instead of nothing. LAUNCHER 1.0.77 - The password-reset screen now tells you when a request failed instead of always saying it was sent, and explains what to try next (spam folder, your callsign, support). - Registration asks you to confirm your email and suggests a fix for obvious typos ("Did you mean ...?").
  • General
    #445Zoom of ships should be adjusted
  • General
    #578Game leaves fullscreen after clicking on event sale.
  • General
    #661Incorrect FPS Capping (macOS)
  • UI/Icon
    #1065nabcrake no english
  • UI/Icon
    #1131english, do you speak it?
  • General
    #1199FTL Missions
  • General
    #1217FID conversation + bugs.
  • General
    #1371Titan cost rebalance.
  • General
    #1458Divine Inspiration stops working when in group.
v0.0.136 Sep 27, 2026 23 items
  • General
    #616Hestia as a NPC ship, equivalent to Colo an cylon Freighter roaming Sectors with drones defending it
  • NPC
    #1183secret cylon/human love circle
  • General
    #1213Npc act anormal
  • General
    #1214Botter tags
  • Balancing
    #1218Composite plates....
  • General
    #1239Op progress didnt update until you enter to the sector
  • Sectors
    #1260Canaris spawn direction backwards
  • General
    #1274Reduce the hitboxes of friendly ships (liners mainly)
  • Shop
    #1275Selling items causes game to crash
  • General
    #1284Mining yield debuff bug
  • General
    #1313adjust payout for hacking
  • Shop
    #1326bug contact dradis
  • Balancing
    #1338Tournaments
  • General
    #1365Wrong Liche weapon Placements
  • General
    #1372SAD - dradis bug
  • Combat
    #1385Skills For Mines Aren't Applied
  • Combat
    #1386Skills For Mines Aren't Applied
  • General
    #1389Troy bugs
  • Quality of Life
    #1390French merit cap unreadable
  • General
    #1392Create a per sector player cap
  • General
    #1411beacon in the system but no player who put it
  • General
    #1412tournament kill point credit
  • General
    #1415Tournament respawn sector wrong
v0.0.134 Sep 24, 2026 0 items
No public notes for this deploy.
v0.0.134 Sep 24, 2026 0 items
No public notes for this deploy.
v0.0.134 Sep 19, 2026 0 items
BALANCE - Avoidance scales with your throttle again, the way it did before 0.0.130. You keep your full avoidance only at full throttle or while boosting. At half throttle you keep half of it, and a stopped strike or escort keeps a quarter. This replaces the on/off rule from 0.0.130 and 0.0.133, so a throttle of 1 no longer counts as moving at full speed. Lines, carriers and capital ships are not affected. FIXES - Sector events (FID, Drone Nexus and Guardian) no longer line up one after another in the same sector. A sector that is hosting an event, or where any event ended in the last 10 minutes, is skipped, and the next event goes to another sector.
No public notes for this deploy.
v0.0.134 Sep 19, 2026 6 items
  • General
    #1048🖕Inconsistent module ship restriction descriptions
  • Balancing
    #1179the captain and the eternal fleet
  • General
    #1219Fast escape
  • General
    #1227Drone Invasion placed in planetoid
  • General
    #1232Visual Dradis Bug on Raptor Fr
  • General
    #1401Unreadable merit cap in French