BSGO · Pilot reference · Live from the game server

Upgrade Costs

Every upgradeable item in the game, and exactly what each level costs. Levels up to 10 are bought with resources; above that, tuning kits are the only route. These numbers are read from the running server, not transcribed from the old community price sheet — which is now wrong by a factor of two in places.

Items covered
247
every upgradeable slot item
Levels
1 → 15
14 upgrade steps
Kits-only above
Level 10
resource path refused
One tuning kit
1,000
cubits of upgrade price
Typical 11→15
460 TK
median across all items
Range 11→15
5 – 1,528 TK
cheapest to dearest
Names & icons
How it works

Two ways to pay, split at level 10

An upgrade never costs "an item price". Each level is a separate card with its own price, and the price stored on the level you are leaving is what buys the next one. Climbing several levels just adds those up.

Cost of a climb

cost(from → to) = sum of each step's price, one per level gained

Which is why upgrading in one go and upgrading one level at a time cost exactly the same on the resource path. There is no bulk discount and no penalty.

Tuning kits

chance to succeed = kits spent ÷ (cubit price ÷ 1,000)
kits for a guaranteed upgrade = cubit price ÷ 1,000, rounded up

The server treats anything at or above 100% as a certainty, so paying the rounded-up number is a guarantee rather than a very good chance. Pay less and you are gambling.

Costs you kits either way

Kits are consumed whether the upgrade works or not

A failed roll leaves the item at its current level and takes the kits anyway. Underpaying to "try your luck" is a real gamble with a real cost, not a free reroll.

Buy certainty: cubit price ÷ 1,000, rounded up.

Above level 10

Levels 11–15 cannot be bought with resources at all

The server refuses the resource path outright past level 10. The cubit figure still exists on those cards, but only to set the kit price — you can never hand over the cubits themselves.

Below level 11

Kits work lower down too — they are just optional there

Nothing stops you spending kits on an early level. It is usually poor value, because the resource path charges tylium and merits that the kit path skips, but it is available if you are short of cubits.

Worth knowing

The kit path ignores every currency except kits

A step priced at tylium and cubits costs only kits when bought that way — the tylium is never charged. On the items that carry one, that makes kits cheaper in real terms than the headline comparison suggests.

Calculator

What will this cost me?

Pick an item and the levels you want to cross. The answer is split by how each part has to be paid for, because no single number can cover both.

Strike

Strike equipment

Fighters, bombers, interceptors and the other single-seat hulls.

Weapons

24 items. Costs shown are the full climb from level 1 to the item's cap.

Item Cap Cubits 2–10 Tylium 2–10 Kits 11–15 Full ladder
'Gopher' Light Mining Cannon'Gouger' Light Mining Cannon 15 76,500 45,000 765
Angry Gopher' Experimental Light Mining CannonGorger' Experimental Light Mining Cannon 15 76,500 45,000 765
ASM-A3 Cyclops - Nuclear Torpedo LauncherType-2S Tormentor - Nuclear Torpedo Launcher 15 47,000 — 229
ASM-A9 Zephyr - Heavy MissileType-2B Azazel - Heavy Missile 15 46,000 — 229
AST-7A Manticore - Tactical Nuclear Torpedo LauncherType-2N - Cataclysm Tactical Nuclear Torpedo Launcher 15 47,000 — 229
DFSR-18 Hornet - 88mm Rocket PackType 9RP-C Hydra - 88mm Rocket Pack 15 46,000 — 229
FC-39B Blackjack - 8mm Flechette CannonType-9FC Partisan - 8mm Flechette Cannon 15 46,000 — 229
HD-70 'Lightning' Light Missile LauncherType B 'Bereaver' Missile Launcher 15 76,500 90,000 765
HD-70P 'Lightning-P' Light Missile LauncherType BP 'Bereaver-P' Missile Launcher 15 76,500 90,000 765
HD-82 'Longbow' Light Missile LauncherType B1 'Stalker' Light Missile Launcher 15 76,500 90,000 765
HD-82P 'Longbow-P' Light Missile LauncherType B1P 'Stalker-P' Light Missile Launcher 15 76,500 90,000 765
HD-96 'Nova' Light Missile LauncherType B2 'Ruiner' Light Missile Launcher 15 76,500 90,000 765
HD-H54X 'Trebuchet-X' Experimental Heavy Missile BatteryType F5X 'Eviscerator-X' Experimental Heavy Missile Battery 15 2,600 — 5
HD-M70X 'Mangonel-X' Experimental Medium Missile BatteryType D5X 'Punisher-X' Experimental Medium Missile Battery 15 2,275 — 5
KEW-2B Stiletto - 11.7 mm Machine GunType 2 Insurgent - 11.7 mm Machine Gun 15 46,000 — 229
KEW-9A Dagger - 20mm AutocannonType 3 Insurrectionist - 20mm Autocannon 15 46,000 — 229
KKC-H1 Javelin - 2 MJ Kinetic Kill CannonKKC Type 15 Instigator - 2 MJ Kinetic Kill Cannon 15 78,200 — 766
MEC-A6 'Fang' Light AutocannonType A 'Aggressor' Light Autocannon 15 76,500 90,000 765
MEC-A6P 'Fang-P' Light AutocannonType AP 'Aggressor-P' Light Autocannon 15 76,500 90,000 765
MEC-A8 'Tornado' Light AutocannonType A1 'Lasher' Light Autocannon 15 76,500 90,000 765
MEC-A8P 'Tornado-P' Light AutocannonType A1P 'Lasher-P' Light Autocannon 15 76,500 90,000 765
MEC-A9 'Hawk' Light AutocannonType A2 'Disabler' Light Autocannon 15 76,500 90,000 765
MEC-A9P 'Hawk-P' Light AutocannonType A2P 'Disabler-P' Light Autocannon 15 76,500 90,000 765
SIW-9M Wasp - Interceptor MissileType-12B Wyvern - Interceptor Missile 15 46,000 — 229

Computers

32 items. Costs shown are the full climb from level 1 to the item's cap.

Item Cap Cubits 2–10 Tylium 2–10 Kits 11–15 Full ladder
'Aphrodite' ECM Module'Siren' Viral Cluster 15 30,800 22,500 307
'Artemis' Targeting Module'Cerberus' Targeting Cluster 15 40,300 45,000 384
'Asclepius' ECM Module'Sphinx' Viral Cluster 15 40,300 45,000 384
'Aurora' Avionics Module'Harpy' Avionics Cluster 15 40,300 45,000 384
'Cassiopeia' ECM Module'Gorgon' Viral Cluster 15 40,300 45,000 384
'Gladiator EX' Combat Module'Echidna EX' Combat Cluster 15 40,900 45,000 384
'Hermes' Defense Module'Charybdis' Defense Cluster 15 39,900 45,000 366
'Iapetus' ECM Module'Scylla' Viral Cluster 15 39,900 45,000 366
Achilles v1.9b - RCS Disruption Combat VirusAchilles v1.9b - RCS Disruption Combat Virus 15 46,000 — 229
Arcjet Propulsion ControllerArcjet Propulsion Controller 15 46,000 — 229
Autopilot ModuleAutopilot Cluster 15 30,800 22,500 307
Auxiliary Power ModuleAuxiliary Power Cluster 15 74,000 90,000 639
Bolo v2.1 - Drive Disruption Combat VirusBolo v2.1 - Drive Disruption Combat Virus 15 46,000 — 229
D-1 Energy CapacitorD-1 Energy Capacitor 15 47,000 — 229
E-War ModuleE-War Cluster 15 30,800 27,000 307
ED-9 Firewall ReinforcementED-9 Firewall Reinforcement 15 46,000 — 229
Emitter ModuleEmitter Cluster 15 30,800 27,000 307
Enhanced Sensor ModuleEnhanced Sensor Cluster 15 30,800 22,500 307
ES-18 Combat Emitter UpgradeES-18 Combat Emitter Upgrade 15 46,000 — 229
EWS-1 Ares - Electronic Warfare Support ModuleType-1 EWS Hydra - Electronic Warfare Support Cluster 15 46,000 — 229
Experimental Mineral Analysis ModuleExperimental Mineral Analysis Cluster 15 38,325 36,000 384
Fast Charge Capacitor ModuleFast Charge Capacitor Cluster 15 1,950 — 5
Hardened ElectronicsHardened Electronics 15 46,000 — 229
High Density Capacitor ModuleHigh Density Capacitor Cluster 15 30,800 27,000 307
JBS 1 - Command Signal DispenserJBS 1 - Command Signal Dispenser 15 47,000 — 229
LIDAR Range FinderLIDAR Range Finder 15 46,000 — 229
Mineral Analysis ModuleMineral Analysis Cluster 15 19,125 18,000 193
Missile JammerMissile Jammer 15 47,000 — 229
Module HardeningCluster Hardening 15 30,800 27,000 307
Odysseus v1.2 - Target Acquisition Combat VirusOdysseus v1.2 - Target Acquisition Combat Virus 15 46,000 — 229
SAD-1 Odin - Active DRADIS ArraySAD Type-1 Gorgon - Active DRADIS Array 15 47,000 — 229
Semi-Active Laser Guidance System (SALG)Semi-Active Laser Guidance System (SALG) 15 46,000 — 229

Hulls

22 items. Costs shown are the full climb from level 1 to the item's cap.

Item Cap Cubits 2–10 Tylium 2–10 Kits 11–15 Full ladder
Ancillary Power CapacitorAncillary Power Capacitor 15 46,000 — 229
Armor Upgrade KitArmor Upgrade Kit 15 46,000 — 229
Back-Up SystemsBack-Up Systems 15 46,000 — 229
Carbon Composite HullCarbon Composite Hull 15 46,000 — 229
Ceramic Hull PlatingCeramic Hull Plating 15 46,000 — 229
Electromagnetic Induction SystemElectromagnetic Induction System 15 46,000 — 229
Fast-Loading Missile RacksFast-Loading Missile Racks 15 46,000 — 229
High Density CapacitorHigh Density Capacitor 15 46,000 — 229
LX-43 Light Mine LauncherLX-43 Light Mine Launcher 15 74,000 90,000 639
Mk 90 Blackout - Electromagnetic Mine LauncherType-H Incubus - Electromagnetic Mine Launcher 15 46,000 — 229
Pulsed Charge RegulatorPulsed Charge Regulator 15 46,000 — 229
Strike Armor PlatingStrike Armor Plating 15 49,500 72,000 460
Strike Composite PlatingStrike Composite Plating 15 49,500 72,000 460
Strike Damage ControlStrike Damage Control 15 49,500 72,000 460
Strike Decoy LauncherStrike Decoy Launcher 15 77,100 90,000 765
Strike HT Armor PlatingStrike HT Armor Plating 15 49,500 72,000 460
Strike HT Composite PlatingStrike HT Composite Plating 15 49,500 72,000 460
Strike HT Hull PlatingStrike HT Hull Plating 15 49,500 72,000 460
Strike HT PlatingStrike HT Plating 15 49,500 72,000 460
Strike Hull PlatingStrike Hull Plating 15 49,500 72,000 460
Strike Radiation ControlStrike Radiation Control 15 49,000 72,000 229
Strike System RedundancyStrike System Redundancy 15 40,300 45,000 384

Engines

16 items. Costs shown are the full climb from level 1 to the item's cap.

Item Cap Cubits 2–10 Tylium 2–10 Kits 11–15 Full ladder
CJD-24 Combat FTL DriveCJD-24 Combat FTL Drive 15 46,000 — 229
Coupled RCS DuctingCoupled RCS Ducting 15 46,000 — 229
DDG-07 Focused FTL DriveDDG-07 Focused FTL Drive 15 46,000 — 229
Experimental Light FTL Overdrive SystemExperimental Light FTL Overdrive System 15 2,275 — 5
FBS-12 Engine Overload SystemFBS-12 Engine Overload System 15 50,000 — 236
FOG Gyro-Stabilization SystemFOG Gyro-Stabilization System 15 46,000 — 229
Light Drive OverchargerLight Drive Overcharger 15 40,300 45,000 384
Light FTL CouplingsLight FTL Couplings 15 40,450 45,000 384
Light FTL Power RegulatorsLight FTL Power Regulators 15 40,450 45,000 384
Light Gyro-StabilizationLight Gyro-Stabilization 15 40,450 45,000 384
Light RCS DuctingLight RCS Ducting 15 40,450 45,000 384
Light Turbo BoostersLight Turbo Boosters 15 40,300 45,000 384
Strike RCS - SlideStrike RCS - Slide 15 76,500 90,000 765
T15 Pulsed Plasma ThrusterT15 Pulsed Plasma Thruster 15 46,000 — 229
T8 Drive Turbo ChargerT8 Drive Turbo Charger 15 46,000 — 229
Translation RCS ThrustersTranslation RCS Thrusters 15 46,000 — 229

Role modules

2 items. Costs shown are the full climb from level 1 to the item's cap.

Item Cap Cubits 2–10 Merits 2–10 Kits 11–15 Full ladder
Role Ability - Bomber ModuleRole Ability - Bomber Module 10 — 18,000 —
Role Ability - Stealth ModeRole Ability - Stealth Mode 10 — 18,000 —
Escort

Escort equipment

The scout tier — escorts and support hulls.

Weapons

20 items. Costs shown are the full climb from level 1 to the item's cap.

Item Cap Cubits 2–10 Tylium 2–10 Kits 11–15 Full ladder
'Mole' Medium Mining Battery'Dredger' Medium Mining Battery 15 114,550 67,500 1,147
AC-M Nuclear Warhead LauncherAC-M Nuclear Warhead Launcher 15 73,000 — 386
ASM-12 Agrius - Nuclear Torpedo LauncherType-27 Affliction - Nuclear Torpedo Launcher 15 73,000 — 386
Capital 'Blaster' AC-42Capital 'Blaster' AC-42 15 73,000 — 386
HD-M50(M) 'Thunderbolt' Medium Missile BatteryType D(M) 'Desolator' Medium Missile Battery 15 114,550 135,000 1,147
HD-M50(S) 'Thunderbolt' Medium Missile BatteryType D(S) 'Desolator' Medium Missile Battery 15 114,550 135,000 1,147
HD-M50P 'Thunderbolt-P' Medium Missile BatteryType DP 'Desolator-P' Medium Missile Battery 15 114,550 135,000 1,147
HD-M63(M) 'Scorpio' Medium Missile BatteryType D1(M) 'Pursuer' Medium Missile Battery 15 114,550 135,000 1,147
HD-M63(S) 'Scorpio' Medium Missile BatteryType D1(S) 'Pursuer' Medium Missile Battery 15 114,550 135,000 1,147
HD-M63P 'Scorpio-P' Medium Missile BatteryType D1P 'Pursuer-P' Medium Missile Battery 15 114,550 135,000 1,147
MEC-E12(M) 'Claw' Medium Cannon BatteryType C(M) 'Conqueror' Medium Cannon Battery 15 114,550 135,000 1,147
MEC-E12(S) 'Claw' Medium Cannon BatteryType C(S) 'Conqueror' Medium Cannon Battery 15 114,550 135,000 1,147
MEC-E12P 'Claw-P' Medium Cannon BatteryType CP 'Conqueror-P' Medium Cannon Battery 15 114,550 135,000 1,147
MEC-E13(M) 'Hurricane' Medium Cannon BatteryType C1(M) 'Thresher' Medium Cannon Battery 15 114,550 135,000 1,147
MEC-E13(S) 'Hurricane' Medium Cannon BatteryType C1(S) 'Thresher' Medium Cannon Battery 15 114,550 135,000 1,147
MEC-E13P 'Hurricane-P' Medium Cannon BatteryType C1P 'Thresher-P' Medium Cannon Battery 15 114,550 135,000 1,147
MEC-E17(M) 'Falcon' Medium Cannon BatteryType C2(M) 'Maimer' Medium Cannon Battery 15 114,550 135,000 1,147
MEC-E17(S) 'Falcon' Medium Cannon BatteryType C2(S) 'Maimer' Medium Cannon Battery 15 114,550 135,000 1,147
MEC-E17P 'Falcon-P' Medium Cannon BatteryType C2P 'Maimer-P' Medium Cannon Battery 15 114,550 135,000 1,147
Mighty Mole' Experimental Medium Mining BatteryPulverizer' Experimental Medium Mining Battery 15 114,550 67,500 1,147

Computers

24 items. Costs shown are the full climb from level 1 to the item's cap.

Item Cap Cubits 2–10 Tylium 2–10 Kits 11–15 Full ladder
'Aphrodite' ECM Array'Siren' Viral Nexus 15 48,150 31,500 460
'Artemis' Targeting Array'Cerberus' Targeting Nexus 15 61,450 67,500 588
'Asclepius' ECM Array'Sphinx' Viral Nexus 15 61,450 67,500 588
'Aurora' Avionics Array'Harpy' Avionics Nexus 15 61,450 67,500 588
'Cassiopeia' ECM Array'Gorgon' Viral Nexus 15 61,450 67,500 588
'Gladiator EX' Targeting Array'Echidna EX' Targeting Nexus 15 62,500 67,500 588
'Hermes' Defense Array'Charybdis' Defense Nexus 15 59,850 67,500 549
'Iapetus' ECM Array'Scylla' Viral Nexus 15 59,850 67,500 549
AC-23 Armored AngelAC-23 Armored Angel 15 73,000 — 386
Array HardeningNexus Hardening 15 48,150 40,500 460
Auxiliary Power ArrayAuxiliary Power Nexus 15 111,000 135,000 958
E-War ArrayE-War Nexus 15 48,150 40,500 460
Emitter ArrayEmitter Nexus 15 48,150 40,500 460
Enhanced Sensor ArrayEnhanced Sensor Nexus 15 38,630 27,000 384
EWS-2 Ares - Electronic Warfare Support ArrayType-2 EWS Hydra - Electronic Warfare Support Array 15 73,000 — 386
Experimental Mineral Analysis ArrayExperimental Mineral Analysis Nexus 15 164,200 81,000 637
Fast Charge Capacitor ArrayFast Charge Capacitor Nexus 15 7,800 — 10
High Density Capacitor ArrayHigh Density Capacitor Nexus 15 38,630 40,500 384
JBS 2 - Command Signal DispenserJBS 2 - Command Signal Dispenser 15 73,000 — 386
Mineral Analysis ArrayMineral Analysis Nexus 15 28,460 27,000 283
Range DisrupterRange Disrupter 15 73,000 — 386
Reload DisrupterReload Disrupter 15 73,000 — 386
SAD-2 Odin - Active DRADIS ArraySAD Type-2 Gorgon - Active DRADIS Array 15 73,000 — 386
Tactical Range DisrupterTactical Range Disrupter 15 73,000 — 386

Hulls

12 items. Costs shown are the full climb from level 1 to the item's cap.

Item Cap Cubits 2–10 Tylium 2–10 Kits 11–15 Full ladder
Escort Armor PlatingEscort Armor Plating 15 74,150 108,000 689
Escort Composite PlatingEscort Composite Plating 15 74,150 108,000 689
Escort Damage ControlEscort Damage Control 15 74,150 108,000 689
Escort Decoy LauncherEscort Decoy Launcher 15 115,450 135,000 1,147
Escort HT Armor PlatingEscort HT Armor Plating 15 74,150 108,000 689
Escort HT Composite PlatingEscort HT Composite Plating 15 74,150 108,000 689
Escort HT Hull PlatingEscort HT Hull Plating 15 74,150 108,000 689
Escort HT PlatingEscort HT Plating 15 74,150 108,000 689
Escort Hull PlatingEscort Hull Plating 15 74,150 108,000 689
Escort Radiation ControlEscort Radiation Control 15 73,000 108,000 393
Escort System RedundancyEscort System Redundancy 15 61,450 67,500 588
EX-27A Medium Mine LauncherEX-27A Medium Mine Launcher 15 111,000 135,000 958

Engines

8 items. Costs shown are the full climb from level 1 to the item's cap.

Item Cap Cubits 2–10 Tylium 2–10 Kits 11–15 Full ladder
Escort RCS - SlideEscort RCS - Slide 15 114,550 180,000 1,147
Experimental Medium FTL Overdrive SystemExperimental Medium FTL Overdrive System 15 9,100 — 13
Medium Drive OverchargerMedium Drive Overcharger 15 61,450 67,500 588
Medium FTL CouplingsMedium FTL Couplings 15 61,680 67,500 588
Medium FTL Power RegulatorsMedium FTL Power Regulators 15 61,680 67,500 588
Medium Gyro-StabilizationMedium Gyro-Stabilization 15 77,700 90,000 765
Medium RCS DuctingMedium RCS Ducting 15 78,150 180,000 765
Medium Turbo BoostersMedium Turbo Boosters 15 61,450 67,500 588

Role modules

1 item. Costs shown are the full climb from level 1 to the item's cap.

Item Cap Cubits 2–10 Merits 2–10 Kits 11–15 Full ladder
C-31 Recharge ModuleC-31 Recharge Module 10 — 54,000 —
Line

Line equipment

Line ships: the heavy mid-tier warships.

Weapons

20 items. Costs shown are the full climb from level 1 to the item's cap.

Item Cap Cubits 2–10 Tylium 2–10 Kits 11–15 Full ladder
'Badger' Heavy Mining Battery'Excavator' Heavy Mining Battery 15 153,000 90,000 1,528
'Honey Badger' Experimental Heavy Mining Battery'Augur' Experimental Heavy Mining Battery 15 153,000 180,000 1,528
ASM-224 Geryon - Nuclear Torpedo LauncherType-35A9 Harrower - Nuclear Torpedo Launcher 15 87,000 — 469
HD-H40(M) 'Stormstrike' Heavy Missile BatteryType F(M) 'Forsaker' Heavy Missile Battery 15 153,000 180,000 1,528
HD-H40(S) 'Stormstrike' Heavy Missile BatteryType F(S) 'Forsaker' Heavy Missile Battery 15 153,000 180,000 1,528
HD-H40P 'Stormstrike-P' Heavy Missile BatteryType FP 'Forsaker-P' Heavy Missile Battery 15 153,000 180,000 1,528
HD-H48(M) 'Ballista' Heavy Missile BatteryType F1(M) 'Hounder' Heavy Missile Battery 15 153,000 180,000 1,528
HD-H48(S) 'Ballista' Heavy Missile BatteryType F1(S) 'Hounder' Heavy Missile Battery 15 153,000 180,000 1,528
HD-H48P 'Ballista-P' Heavy Missile BatteryType F1P 'Hounder-P' Heavy Missile Battery 15 153,000 180,000 1,528
MEC-L30P 'Brushfire' Point Defence BatteryType E3 'Suppressor' Point Defence Battery 15 153,000 180,000 1,528
MEC-L31(M) 'Talon' Heavy Cannon BatteryType E(M) 'Eradicator' Heavy Cannon Battery 15 153,000 180,000 1,528
MEC-L31(S) 'Talon' Heavy Cannon BatteryType E(S) 'Eradicator' Heavy Cannon Battery 15 153,000 180,000 1,528
MEC-L31P 'Talon-P' Heavy Cannon BatteryType EP 'Eradicator-P' Heavy Cannon Battery 15 153,000 180,000 1,528
MEC-L34(M) 'Cyclone' Heavy Cannon BatteryType E1(M) 'Blitzer' Heavy Cannon Battery 15 153,000 180,000 1,528
MEC-L34(S) 'Cyclone' Heavy Cannon BatteryType E1(S) 'Blitzer' Heavy Cannon Battery 15 153,000 180,000 1,528
MEC-L34P 'Cyclone-P' Heavy Cannon BatteryType E1P 'Blitzer-P' Heavy Cannon Battery 15 153,000 180,000 1,528
MEC-L35(M) 'Eagle' Heavy Cannon BatteryType E2(M) 'Crippler' Heavy Cannon Battery 15 153,000 180,000 1,528
MEC-L35(S) 'Eagle' Heavy Cannon BatteryType E2(S) 'Crippler' Heavy Cannon Battery 15 153,000 180,000 1,528
MEC-L35P 'Eagle-P' Heavy Cannon BatteryType E2P 'Crippler-P' Heavy Cannon Battery 15 153,000 180,000 1,528
MEC-L39F 'Landslide' Flak BatteryType E4 'Detonator' Flak Battery 15 153,000 180,000 1,528

Computers

21 items. Costs shown are the full climb from level 1 to the item's cap.

Item Cap Cubits 2–10 Tylium 2–10 Kits 11–15 Full ladder
'Aphrodite' ECM Grid'Siren' Viral Plexus 15 61,500 90,000 612
'Artemis' Targeting Grid'Cerberus' Targeting Plexus 15 80,900 180,000 766
'Asclepius' ECM Grid'Sphinx' Viral Plexus 15 80,900 180,000 766
'Aurora' Avionics Grid'Harpy' Avionics Plexus 15 80,900 180,000 766
'Cassiopeia' ECM Grid'Gorgon' Viral Plexus 15 80,900 90,000 765
'Gladiator EX' Targeting Grid'Echidna EX' Targeting Plexus 15 82,100 180,000 765
'Hermes' Defense Grid'Charybdis' Defense Plexus 15 79,800 180,000 730
'Iapetus' ECM Grid'Scylla' Viral Plexus 15 79,800 90,000 730
Auxiliary Power GridAuxiliary Power Plexus 15 148,000 180,000 1,274
B-3 Energy CapacitorB-3 Energy Capacitor 15 59,000 — 376
E-War GridE-War Plexus 15 61,500 54,000 612
Emitter GridEmitter Plexus 15 61,500 54,000 612
Enhanced Sensor GridEnhanced Sensor Plexus 15 48,150 54,000 460
EWS-3 Ares - Electronic Warfare Support GridEWS-3 Hydra - Electronic Warfare Support Plexus 15 87,000 — 469
Experimental Mineral Analysis GridExperimental Mineral Analysis Plexus 15 164,200 81,000 637
Fast Charge Capacitor GridFast Charge Capacitor Plexus 15 22,750 — 28
Grid HardeningPlexus Hardening 15 61,500 54,000 612
High Density Capacitor GridHigh Density Capacitor Plexus 15 48,150 180,000 460
JBS 3 - Command Signal DispenserJBS 3 - Command Signal Dispenser 15 87,000 — 469
Mineral Analysis GridMineral Analysis Plexus 15 43,050 180,000 441
SAD-3 Odin - Active DRADIS ArraySAD Type-3 Gorgon - Active DRADIS Array 15 87,000 — 469

Hulls

11 items. Costs shown are the full climb from level 1 to the item's cap.

Item Cap Cubits 2–10 Tylium 2–10 Kits 11–15 Full ladder
CX-93A2 Heavy Minefield LauncherCX-93A2 Heavy Minefield Launcher 15 148,000 180,000 1,274
Line Armor PlatingLine Armor Plating 15 98,800 144,000 918
Line Composite PlatingLine Composite Plating 15 98,800 144,000 918
Line Damage ControlLine Damage Control 15 98,800 180,000 918
Line HT Armor PlatingLine HT Armor Plating 15 98,800 144,000 918
Line HT Composite PlatingLine HT Composite Plating 15 98,800 144,000 918
Line HT Hull PlatingLine HT Hull Plating 15 98,800 144,000 918
Line HT PlatingLine HT Plating 15 98,800 144,000 918
Line Hull PlatingLine Hull Plating 15 98,800 144,000 918
Line Radiation ControlLine Radiation Control 15 87,000 144,000 469
Line System RedundancyLine System Redundancy 15 80,900 90,000 765

Engines

8 items. Costs shown are the full climb from level 1 to the item's cap.

Item Cap Cubits 2–10 Tylium 2–10 Kits 11–15 Full ladder
Experimental Heavy FTL Overdrive SystemExperimental Heavy FTL Overdrive System 15 26,000 — 32
Heavy Drive OverchargerHeavy Drive Overcharger 15 80,900 180,000 765
Heavy FTL CouplingsHeavy FTL Couplings 15 77,700 90,000 765
Heavy FTL Power RegulatorsHeavy FTL Power Regulators 15 77,700 90,000 765
Heavy Gyro-StabilizationHeavy Gyro-Stabilization 15 116,400 135,000 1,147
Heavy RCS DuctingHeavy RCS Ducting 15 116,400 180,000 1,147
Heavy Turbo BoostersHeavy Turbo Boosters 15 80,900 180,000 766
Line RCS - SlideLine RCS - Slide 15 153,000 180,000 1,528
Capital

Capital equipment

Carriers and capital ships, including the rentable batteries.

Weapons

7 items. Costs shown are the full climb from level 1 to the item's cap.

Item Cap Cubits 2–10 Kits 11–15 Full ladder
HAG Mk 16A Gram - 130mm Artillery CannonType 134A Balmung - 130mm Artillery Cannon 15 105,000 445
M-37A Fusillade - 6.3 mm Spot FlakType G7 Drumfire 7.1 mm Spot Flak 15 105,000 445
M-39F Avalanche - 5 cm Flak BatteryType G4 Fulminator - 5.2 cm Flak Battery 15 105,000 445
M-71A Shockwave - 10 mm Burst ArrayType-15C Typhoeus - 10 mm Burst Array 15 105,000 445
PD-X30P Wildfire - 25 mm Point Defense BatteryType G3 Abolisher - 22 mm Point Defense Battery 15 105,000 445
RAM-179A Stormstrike - Guided Missile RackMk-42P Forsaker - Guided Missile Rack 15 105,000 445
RGM-48 Ballista - Long Range DRADIS Guided MissileType F1 Hound - Long Range DRADIS Guided Missile 15 105,000 445

Computers

9 items. Costs shown are the full climb from level 1 to the item's cap.

Item Cap Cubits 2–10 Kits 11–15 Full ladder
Aegis ECCM - Armor Support ArrayAegis ECCM - Armor Support Array 15 105,000 445
Ajax Combat Virus - Weapon Disruption VirusAjax Combat Virus - Weapon Disruption Virus 15 105,000 445
Arion ECCM - Maneuver Support ArrayArion ECCM - Maneuver Support Array 15 105,000 445
D-4A Warden - Improved DRADISD-4A Warden - Improved DRADIS 15 105,000 445
Damage Control Logistics Software(DCLS)Damage Control Logistics Software(DCLS) 15 105,000 445
MSR Reactor UpgradeMSR Reactor Upgrade 15 105,000 445
Orion ECCM - Fire Support ArrayOrion ECCM - Fire Support Array 15 105,000 445
TD-2 Helena - Target DesignatorTAG-2 Pollux - Target Designator 15 105,000 445
Torison ECCM - Missile Support ArrayTorison ECCM - Missile Support Array 15 105,000 445

Hulls

5 items. Costs shown are the full climb from level 1 to the item's cap.

Item Cap Cubits 2–10 Kits 11–15 Full ladder
Capital Radiation ControlCapital Radiation Control 15 105,000 445
Composite Hull PlatingComposite Hull Plating 15 105,000 445
Damage Control TeamDamage Control Team 15 105,000 445
Hull ReinforcementHull Reinforcement 15 105,000 445
Reinforced Armor PlatingReinforced Armor Plating 15 105,000 445

Engines

4 items. Costs shown are the full climb from level 1 to the item's cap.

Item Cap Cubits 2–10 Kits 11–15 Full ladder
FBS-23 Engine Overload SystemFBS-23 Engine Overload System 15 105,000 445
LP-4 Oxidizer SystemLP-4 Oxidizer System 15 105,000 445
Orbital Maneuvering System (OMS)Orbital Maneuvering System (OMS) 15 105,000 445
VC-15 Fiber Optic Gyro-StabilizerVC-15 Fiber Optic Gyro-Stabilizer 15 105,000 445

Role modules

1 item. Costs shown are the full climb from level 1 to the item's cap.

Item Cap Cubits 2–10 Merits 2–10 Kits 11–15 Full ladder
Fleet Support System - Outpost ModeFleet Support System - Outpost Mode 10 — 144,000 —
Notes

About these numbers

Where they come from

  • Read from the running game server through its public catalogue endpoint, which walks the same card data the server charges against. The page refreshes itself from that endpoint when you load it, so a price change reaches you without the site being rebuilt.
  • A row is labelled by the level it buys. "Kits 11–15" is the cost of reaching those levels, not of leaving them.
  • Items whose top level carries a leftover price are not double-counted — the last level of a chain cannot be upgraded past, so the price sitting on it is unspendable and excluded.
  • 247 items are listed. A handful of internal cards (NPC platform guns and unused test variants) are upgradeable in the data but have no in-game name, so they are omitted rather than shown as untranslated keys.
  • A few role modules are priced in merits instead of cubits. Those steps cannot be bought with tuning kits at all — the kit price is derived from the cubit figure, and they have none. All of them sit below level 11, so nothing is unreachable.
  • There are no upgrade discounts on this server. If sales are ever introduced, this page will pick them up automatically.

Last updated: 2026-09-07